Blender Git Commit Log
Git Commits -> Revision e46de9f
Revision e46de9f by Brecht Van Lommel (master) February 5, 2006, 15:32 (GMT) |
Angle Based Flattening: - There's an option to enabled ABF in the UV Calculation panel. - ABF works with seams, pinning, live transform etc. UI wise it's pretty much the same as LSCM. - ABF favors low angular distortion over area distortion, much like LSCM. It does however not have the tendency to "collapse" under high stretch, which basically means that it will be able to handle complex charts without pinning. - ABF does however have on serious drawback: it is sensitive to degenerate geometry, especially very small angles. I'm working on this, but it seems to be quite difficult to improve the situation. There's still a bunch of ideas left to try, but I'll just commit this now as is. If ABF fails, it will fall back to LSCM, and there will be a warning print in the console. - This implementation has the matrix tricks from ABF++ also. The second part of ABF++, simplification before unwrap, is being worked on. The current - ABF is about 3-4 times slower than LSCM, which was to be expected. For live transform however, once the initial computation is done, it's just as snappy as the new LSCM code. Results are quite nice though: http://users.pandora.be/blendix/snurgle.png http://users.pandora.be/blendix/snurgle_flattened.png You may recognize the Snurgle model by Colin Levy there. |
Commit Details:
Full Hash: e46de9feb5161543c1b07bca2e8bc87eb15303ae
SVN Revision: 6677
Parent Commit: 469557f
Lines Changed: +1, -1
1 Modified Path:
/source/blender/src/buttons_editing.c (+1, -1) (Diff)