Blender Git Commit Log

Git Commits -> Revision e4a5123

Revision e4a5123 by Mitchell Stokes (master)
July 29, 2011, 01:59 (GMT)
BGE Animations: Save the deform number to pose channel map created by BL_SkinDeformer::BGEDeformVerts() so it isn't recreated on every update. This gives minor speed ups, but I mostly did it because I thought it was a little cleaner this way.

Commit Details:

Full Hash: e4a512351d2f80d07042180f10d54ae2d35d5001
SVN Revision: 38805
Parent Commit: f9ef370
Lines Changed: +22, -17

2 Modified Paths:

/source/gameengine/Converter/BL_SkinDeformer.cpp (+21, -17) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021