Blender Git Commit Log
Git Commits -> Revision e5a9dd9
Revision e5a9dd9 by Ton Roosendaal (master) December 8, 2010, 13:19 (GMT) |
Bugfix #25086 The texture node is procedural; like RGB node it has no real buffers, but allows per-pixel reading. The compositor uses nodes that directly access buffers too, which conflicts with it... needs more design here. Restored old functionality that just passes on preview size buffers for nodes to prevent crashes. Giving it a render-size buffer is not nice; the resolution-independence of texture nodes is interesting to keep. Solution could be: - visually tag input/output sockets for this case (sockets with buffers, vs sockets with values), so users know what to expect. |
Commit Details:
Full Hash: e5a9dd928a943e818a73ef20f8bf952967b70514
SVN Revision: 33558
Parent Commit: 02f4003
Lines Changed: +6, -4
1 Modified Path:
/source/blender/nodes/intern/CMP_nodes/CMP_texture.c (+6, -4) (Diff)