Blender Git Commit Log

Git Commits -> Revision e5cc9ab

Revision e5cc9ab by Kester Maddock (master)
May 26, 2004, 12:01 (GMT)
Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.

Depth sorting for Transparent polygons. Use ZTransp in Material buttons to enable.
This will cause an object's polygons to be sorted (back to front for alpha polygons, front to back for solid polygons.)

Commit Details:

Full Hash: e5cc9abceb5047b934b3ae8c4aac521d7e82fc00
SVN Revision: 2592
Parent Commit: 05e76c2
Lines Changed: +200, -70

16 Modified Paths:

/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.cpp (+3, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderPolyMaterial.h (+2, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+12, -11) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+14, -5) (Diff)
/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp (+2, -2) (Diff)
/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h (+1, -1) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp (+3, -3) (Diff)
/source/gameengine/GamePlayer/common/GPC_RenderTools.h (+2, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+11, -8) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.cpp (+4, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp (+19, -18) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+9, -6) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+2, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.cpp (+77, -9) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+37, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021