Blender Git Commit Log

Git Commits -> Revision e66f3eb

Revision e66f3eb by Brecht Van Lommel (master)
June 5, 2013, 15:54 (GMT)
Cycles: GLSL materials now can use multiple UV maps with the attribute node.

Commit Details:

Full Hash: e66f3eb499eed2121b63c7189c81453315e7611e
SVN Revision: 57250
Parent Commit: 32f3505
Lines Changed: +20, -3

3 Modified Paths:

/intern/cycles/render/graph.cpp (+3, -3) (Diff)
/source/blender/gpu/shaders/gpu_shader_material.glsl (+7, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_attribute.c (+10, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021