Blender Git Commit Log
Git Commits -> Revision e7a3236
Revision e7a3236 by Mike Erwin (master) August 10, 2016, 08:45 (GMT) |
Gawain: map vertex format to shader inputs glBindAttribLocation does not take effect until the program is re-linked. In other words I was doing it wrong! New code gets attrib locations from program, then remembers the attrib -> location mapping for subsequent draw calls. The program and VertexFormat are not modified (makes threading and reuse easier). |
Commit Details:
Full Hash: e7a32365cf9b43b97b1b1f8cd76e9834c9e4037a
Parent Commit: 5320a0a
Lines Changed: +81, -11
1 Modified Path:
/source/blender/gpu/intern/gpu_immediate.c (+81, -11) (Diff)