Blender Git Commit Log
Git Commits -> Revision e7fc8d9
Revision e7fc8d9 by Antonis Ryakiotakis (master) July 21, 2015, 13:42 (GMT) |
Failure to alllocate vertex buffer would not fall back to vertex array properly. This should fix failure to use vertex arrays in OSX with high polycounts. Note this will not suffice as a fix when we move to VBOs exclusively (GL 3+), we'll have to think of some way to separate huge meshes to many VBOs. |
Commit Details:
Full Hash: e7fc8d98f5eb28d26d9a2a6be816dc5e57a1d678
Parent Commit: 78041fa
Lines Changed: +9, -7
1 Modified Path:
/source/blender/gpu/intern/gpu_buffers.c (+9, -7) (Diff)