Blender Git Commit Log

Git Commits -> Revision ea5f0ec

Revision ea5f0ec by Brecht Van Lommel (master)
July 4, 2013, 14:59 (GMT)
Fix #35997: add armature > single bone, then change location or rotation would
move only the origin and not the bone. It doesn't need to use any object
matrices to add the bone, the only reason this worked before is because they
were still unit matrices due to depsgraph not running immediately on add.

Commit Details:

Full Hash: ea5f0ec96245b2bc26d7f21090752b57a7de0aca
SVN Revision: 57997
Parent Commit: 7eb5cf8
Lines Changed: +13, -28

3 Modified Paths:

/source/blender/editors/armature/armature_add.c (+10, -24) (Diff)
/source/blender/editors/include/ED_armature.h (+1, -1) (Diff)
/source/blender/editors/object/object_add.c (+2, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021