Blender Git Commit Log

Git Commits -> Revision ea5fe7a

Revision ea5fe7a by Campbell Barton (master)
July 9, 2020, 08:43 (GMT)
UV: path selection support

This adds support for path selection for vertex edge & face selection
modes, matching mesh editing behavior, useful with the UV rip tool.

Region select & edge tagging are currently not supported,
although they could be added eventually.

Commit Details:

Full Hash: ea5fe7abc183c1e53d327f97280f589499fe60bb
Parent Commit: 0b82216
Lines Changed: +1235, -1

3 Added Paths:

/source/blender/bmesh/tools/bmesh_path_uv.c (+432, -0) (View)
/source/blender/bmesh/tools/bmesh_path_uv.h (+47, -0) (View)
/source/blender/editors/uvedit/uvedit_path.c (+676, -0) (View)

9 Modified Paths:

/release/scripts/presets/keyconfig/keymap_data/blender_default.py (+1, -0) (Diff)
/source/blender/bmesh/bmesh_tools.h (+1, -0) (Diff)
/source/blender/bmesh/CMakeLists.txt (+2, -0) (Diff)
/source/blender/editors/include/ED_uvedit.h (+6, -0) (Diff)
/source/blender/editors/mesh/mesh_intern.h (+1, -0) (Diff)
/source/blender/editors/uvedit/CMakeLists.txt (+2, -1) (Diff)
/source/blender/editors/uvedit/uvedit_intern.h (+3, -0) (Diff)
/source/blender/editors/uvedit/uvedit_ops.c (+1, -0) (Diff)
/source/blender/editors/uvedit/uvedit_select.c (+63, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021