Blender Git Commit Log

Git Commits -> Revision eb42008

Revision eb42008 by Ton Roosendaal (master)
February 8, 2006, 18:28 (GMT)
Upgraded max limit for faces in render. Up to now, quads were zbuffered
as triangles, with a tag bit to denote which triangle was which part of
the quad. That was hardcoded bit 0x800000, which allows a maximum of
about 8 million quads...

I've made this a nice #define, set to be 16 times larger. So, now the
facejunkies can go up to 128 Million faces, were it not that this will eat
up a load of memory!
I only have 1 Gig in this machine. A test with 9M vertices and 7.5M quads
eats up 912 MB of memory already. If this becomes a real issue, I know
tricks how to make the vertices 20 bytes smaller, and faces 4 bytes, which
would in the above case save about 200 MB. Not much... but probably worth
the try? A much better method is of course 'bucketing' the renderdata per
tile. It's a spec of the render recode, but not a quicky to add.

Also: bug fix in curve code. There was a short counter still, crashing on
large curves with resol set to 1024 :)

Commit Details:

Full Hash: eb42008067d76906b7b5d2088e86b1a43356ea47
SVN Revision: 6759
Parent Commit: 7861ae5
Lines Changed: +16, -12

5 Modified Paths:

/source/blender/makesdna/DNA_curve_types.h (+1, -1) (Diff)
/source/blender/render/intern/include/renderdatabase.h (+3, -0) (Diff)
/source/blender/render/intern/source/edgeRender.c (+2, -1) (Diff)
/source/blender/render/intern/source/rendercore.c (+5, -5) (Diff)
/source/blender/render/intern/source/zbuf.c (+5, -5) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021