Blender Git Commit Log

Git Commits -> Revision ed338da

Revision ed338da by Campbell Barton (master)
June 6, 2010, 01:15 (GMT)
- WITH_CXX_GUARDEDALLOC working again
- CMake building without python or fluidsim working again (broke in recent commit)
- remove BLI_short_filename(), it wasnt used anywhere.

Commit Details:

Full Hash: ed338da8c963cfcc26315584bb694a95f2c89088
SVN Revision: 29259
Parent Commit: 0cc077e
Lines Changed: +179, -192

135 Modified Paths:

/intern/string/STR_String.h (+2, -2) (Diff)
/source/blender/blenlib/BLI_fileops.h (+0, -1) (Diff)
/source/blender/blenlib/intern/fileops.c (+0, -25) (Diff)
/source/blender/blenlib/intern/path_util.c (+1, -1) (Diff)
/source/blender/editors/interface/CMakeLists.txt (+2, -2) (Diff)
/source/blender/editors/object/object_constraint.c (+2, -2) (Diff)
/source/blender/editors/physics/CMakeLists.txt (+4, -0) (Diff)
/source/blender/editors/space_script/script_edit.c (+3, -4) (Diff)
/source/blender/editors/space_script/space_script.c (+2, -1) (Diff)
/source/blender/makesrna/intern/rna_wm.c (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp (+2, -0) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderInputDevice.h (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.h (+2, -2) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.h (+1, -1) (Diff)
/source/gameengine/BlenderRoutines/KX_BlenderSystem.h (+1, -1) (Diff)
/source/gameengine/Converter/BlenderWorldInfo.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_DeformableGameObject.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_MeshDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_ModifierDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_ShapeDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/BL_SkinDeformer.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_BlenderScalarInterpolator.h (+2, -2) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.h (+1, -1) (Diff)
/source/gameengine/Converter/KX_SoftBodyDeformer.h (+1, -1) (Diff)
/source/gameengine/Expressions/BoolValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/ConstExpr.h (+1, -1) (Diff)
/source/gameengine/Expressions/EmptyValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/ErrorValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/Expression.h (+2, -2) (Diff)
/source/gameengine/Expressions/FloatValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/IdentifierExpr.h (+1, -1) (Diff)
/source/gameengine/Expressions/IfExpr.h (+1, -1) (Diff)
/source/gameengine/Expressions/InputParser.h (+1, -1) (Diff)
/source/gameengine/Expressions/IntValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/KX_HashedPtr.h (+1, -1) (Diff)
/source/gameengine/Expressions/Operator1Expr.h (+1, -1) (Diff)
/source/gameengine/Expressions/Operator2Expr.h (+1, -1) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+7, -6) (Diff)
/source/gameengine/Expressions/StringValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/Value.h (+2, -2) (Diff)
/source/gameengine/Expressions/VectorValue.h (+1, -1) (Diff)
/source/gameengine/Expressions/VoidValue.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorEventManager.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_AlwaysEventManager.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_BasicEventManager.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_EventManager.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ExpressionController.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_IInputDevice.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_IScene.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_JoystickManager.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardManager.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_MouseManager.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertyEventManager.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomEventManager.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_TimeEventManager.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_BlenderShader.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+1, -1) (Diff)
/source/gameengine/Ketsji/BL_Shader.h (+3, -3) (Diff)
/source/gameengine/Ketsji/BL_Texture.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_CameraIpoSGController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ClientObjectInfo.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Dome.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_EmptyObject.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IInterpolator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IPhysicsController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IPO_SGController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IScalarInterpolator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ISceneConverter.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ISystem.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_KetsjiEngine.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_LightIpoSGController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_MaterialIpoController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_MotionState.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ObColorIpoSGController.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_OrientationInterpolator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_PositionInterpolator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_PythonInit.cpp (+9, -6) (Diff)
/source/gameengine/Ketsji/KX_RayCast.h (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_RayEventManager.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ScalarInterpolator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ScalingInterpolator.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.h (+4, -2) (Diff)
/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SG_NodeRelationships.h (+3, -3) (Diff)
/source/gameengine/Ketsji/KX_TimeCategoryLogger.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TimeLogger.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TouchEventManager.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_WorldInfo.h (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_WorldIpoController.h (+1, -1) (Diff)
/source/gameengine/Network/NG_NetworkDeviceInterface.h (+1, -1) (Diff)
/source/gameengine/Network/NG_NetworkMessage.h (+1, -1) (Diff)
/source/gameengine/Network/NG_NetworkObject.h (+1, -1) (Diff)
/source/gameengine/Network/NG_NetworkScene.h (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdGraphicController.h (+1, -1) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsController.h (+3, -3) (Diff)
/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IController.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IGraphicController.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IMotionState.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsController.h (+1, -1) (Diff)
/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h (+2, -2) (Diff)
/source/gameengine/Physics/common/PHY_IVehicle.h (+1, -1) (Diff)
/source/gameengine/Physics/Dummy/DummyPhysicsEnvironment.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_2DFilterManager.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_BucketManager.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_Deformer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_FramingManager.h (+2, -2) (Diff)
/source/gameengine/Rasterizer/RAS_ICanvas.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IRasterizer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_IRenderTools.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_MaterialBucket.h (+3, -3) (Diff)
/source/gameengine/Rasterizer/RAS_MeshObject.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_VAOpenGLRasterizer.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_Polygon.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_Rect.h (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.h (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_BBox.h (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_Controller.h (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_DList.h (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_IObject.h (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_Node.h (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_ParentRelation.h (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_QList.h (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_Spatial.h (+1, -1) (Diff)
/source/gameengine/SceneGraph/SG_Tree.h (+2, -2) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021