Blender Git Commit Log

Git Commits -> Revision ed9c96a

Revision ed9c96a by Brecht Van Lommel (render25)
June 1, 2010, 13:28 (GMT)
Render Branch: lamp halo's can now be textured. Had to reorganize the
code to separate cone intersection, integration between intersections,
and shadow/texture lookup.

Commit Details:

Full Hash: ed9c96a61334bbab8770fb1895c8fbcb690e1161
SVN Revision: 29125
Parent Commit: 6bfc653
Lines Changed: +186, -195

3 Modified Paths:

/source/blender/render/intern/include/shadowbuf.h (+5, -3) (Diff)
/source/blender/render/intern/source/lamp.c (+146, -77) (Diff)
/source/blender/render/intern/source/shadowbuf.c (+35, -115) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021