Blender Git Commit Log
Git Commits -> Revision edcce96
Revision edcce96 by Mike Erwin (master) October 6, 2016, 18:20 (GMT) |
OpenGL: more built-in GPU_SHADERs for points No new GLSL shaders were needed! Just combined existing vertex & fragment shaders in new ways. |
Commit Details:
Full Hash: edcce96d971fc71d7329dce79247a4bf4cf7d591
Parent Commit: 360cb87
Lines Changed: +30, -0