Blender Git Commit Log
Git Commits -> Revision ef8f92f
Revision ef8f92f by Benoit Bolsee (master) May 15, 2009, 20:51 (GMT) |
BGE: fix a compatibility problem since logic patch with YoFrankie (and other games I guess). State actuators will now execute before any other actuators to make sure that the actuators link count are up to date when they execute. |
Commit Details:
Full Hash: ef8f92ffe63d76ec40d28f31660b22e12e4650be
SVN Revision: 20218
Parent Commit: 58db6df
Lines Changed: +60, -28
6 Modified Paths:
/source/gameengine/GameLogic/SCA_IActuator.cpp (+21, -0) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.h (+2, -17) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.cpp (+0, -10) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.h (+8, -1) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+25, -0) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.h (+4, -0) (Diff)
/source/gameengine/GameLogic/SCA_IActuator.h (+2, -17) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.cpp (+0, -10) (Diff)
/source/gameengine/GameLogic/SCA_LogicManager.h (+8, -1) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.cpp (+25, -0) (Diff)
/source/gameengine/Ketsji/KX_StateActuator.h (+4, -0) (Diff)