Blender Git Commit Log

Git Commits -> Revision ef93573

Revision ef93573 by Brecht Van Lommel (master)
July 20, 2010, 10:22 (GMT)
Workaround #20324: clouds (and other) textures bump mapping generates black
faces. Only happens with scons/msvc and SSE enabled for raytracing. Why this
happens exactly I don't know, I've tried to look for errors in the code but
couldn't find any, the perlin noise code somehow is generating NaN values,
but it is getting sane inputs. I suspect this is due to the render module
being compiled with /arch:SSE and other parts not. For now I've made only
the render_raytrace module compile with SSE, which seems to solve the problem,
but is mostly a workaround.

Commit Details:

Full Hash: ef9357365c057e88d79c0701604cb2175d030520
SVN Revision: 30525
Parent Commit: 99c7b0d
Lines Changed: +18, -15

1 Modified Path:

/source/blender/render/SConscript (+18, -15) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021