Blender Git Commit Log
Git Commits -> Revision ef93573
Revision ef93573 by Brecht Van Lommel (master) July 20, 2010, 10:22 (GMT) |
Workaround #20324: clouds (and other) textures bump mapping generates black faces. Only happens with scons/msvc and SSE enabled for raytracing. Why this happens exactly I don't know, I've tried to look for errors in the code but couldn't find any, the perlin noise code somehow is generating NaN values, but it is getting sane inputs. I suspect this is due to the render module being compiled with /arch:SSE and other parts not. For now I've made only the render_raytrace module compile with SSE, which seems to solve the problem, but is mostly a workaround. |
Commit Details:
Full Hash: ef9357365c057e88d79c0701604cb2175d030520
SVN Revision: 30525
Parent Commit: 99c7b0d
Lines Changed: +18, -15
1 Modified Path:
/source/blender/render/SConscript (+18, -15) (Diff)