Blender Git Commit Log

Git Commits -> Revision f004c36

Revision f004c36 by Benoit Bolsee (master)
April 29, 2009, 10:06 (GMT)
BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.

Commit Details:

Full Hash: f004c36e41023b8a4ffa386226589b19c92eb971
SVN Revision: 19970
Parent Commit: 2d78dcf
Lines Changed: +183, -67

9 Modified Paths:

/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+37, -17) (Diff)
/source/gameengine/Ketsji/BL_Material.cpp (+5, -0) (Diff)
/source/gameengine/Ketsji/BL_Material.h (+1, -0) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+30, -20) (Diff)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+4, -2) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.cpp (+35, -23) (Diff)
/source/gameengine/Ketsji/KX_PolygonMaterial.h (+4, -4) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp (+55, -0) (Diff)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+12, -1) (Diff)
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