Blender Git Commit Log
Git Commits -> Revision f02dde5
January 3, 2010, 23:45 (GMT) |
Patch from Raul Fernandez Hernandez - volume render multiple scattering fixes Also: Changed 'Spread' value to be proportional to the light cache voxel grid (i.e. 0.5 spreads half the width of the grid), so that it's independent of light cache resolution. This means that results should be similar as you increase/ decrease resolution. |
Commit Details:
Full Hash: f02dde5de7f1d54f489a124cea128bc993b708d7
SVN Revision: 25693
Parent Commit: 1f33d57
Lines Changed: +104, -69
6 Modified Paths:
/source/blender/blenkernel/intern/material.c (+3, -0) (Diff)
/source/blender/blenloader/intern/readfile.c (+10, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_material.c (+5, -4) (Diff)
/source/blender/render/intern/source/volumetric.c (+1, -1) (Diff)
/source/blender/render/intern/source/volume_precache.c (+84, -63) (Diff)
/source/blender/blenloader/intern/readfile.c (+10, -0) (Diff)
/source/blender/makesdna/DNA_material_types.h (+1, -1) (Diff)
/source/blender/makesrna/intern/rna_material.c (+5, -4) (Diff)
/source/blender/render/intern/source/volumetric.c (+1, -1) (Diff)
/source/blender/render/intern/source/volume_precache.c (+84, -63) (Diff)