Blender Git Commit Log

Git Commits -> Revision f088c6b

Revision f088c6b by Campbell Barton (master)
February 8, 2018, 12:38 (GMT)
Mesh: concave quad support

Previously quads always split along first-third vertices.
This is still the default, to avoid flickering with animated deformation
however concave quads that would create two opposing triangles now use
second-fourth split.

Reported as T53999 although this issue has been known limitation
for a long time.

Commit Details:

Full Hash: f088c6b9f6d69e7f1af15a059f122589ee6a39ab
Parent Commit: 5f2b400
Lines Changed: +37, -0

4 Modified Paths:

/source/blender/blenkernel/intern/mesh_evaluate.c (+13, -0) (Diff)
/source/blender/blenlib/BLI_math_geom.h (+1, -0) (Diff)
/source/blender/blenlib/intern/math_geom.c (+12, -0) (Diff)
/source/blender/bmesh/intern/bmesh_polygon.c (+11, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021