Blender Git Commit Log
Git Commits -> Revision f088c6b
Revision f088c6b by Campbell Barton (master) February 8, 2018, 12:38 (GMT) |
Mesh: concave quad support Previously quads always split along first-third vertices. This is still the default, to avoid flickering with animated deformation however concave quads that would create two opposing triangles now use second-fourth split. Reported as T53999 although this issue has been known limitation for a long time. |
Commit Details:
Full Hash: f088c6b9f6d69e7f1af15a059f122589ee6a39ab
Parent Commit: 5f2b400
Lines Changed: +37, -0