Blender Git Commit Log

Git Commits -> Revision f118beb

Revision f118beb by Brecht Van Lommel (master)
August 28, 2007, 08:53 (GMT)

Textured drawing in Edit Mode
=============================

- In textured drawmode it now draws the texture, with solid mode lighting.
- UVs and vertex colors for subsurf are not computed incremental yet, so
editing in textured drawmode then may not be as fast as the other modes.

Implementation Notes:
- Added textured drawing functions to the editmesh and subsurf derivedmeshes.
- Removed some unused, legacy subsurf code that directly used Mesh.
- Restructured texture drawing a bit to make it more clear and allow for
editmode drawing.

(Peach feature request)

Commit Details:

Full Hash: f118bebc361ca0efd812c26f1f8577414c9693e0
SVN Revision: 11860
Parent Commit: 2252b63
Lines Changed: +592, -377

5 Modified Paths:

/source/blender/blenkernel/intern/DerivedMesh.c (+168, -0) (Diff)
/source/blender/blenkernel/intern/subsurf_ccg.c (+186, -188) (Diff)
/source/blender/include/BDR_drawmesh.h (+2, -1) (Diff)
/source/blender/src/drawmesh.c (+212, -179) (Diff)
/source/blender/src/drawobject.c (+24, -9) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021