Blender Git Commit Log
Git Commits -> Revision f11bcb5
Revision f11bcb5 by Philipp Oeser (master) September 23, 2021, 14:56 (GMT) |
Fix T91557: Texture Paint Stencil doesnt use assigned UV Layer Choosing a UV layer would actually affect the overlay in the viewport and also painting with the mask brush was in that UV space, but the resulting stencil mask was always applied with the active UV (not the explicitly selected stencil UV -- the one one is looking at in the viewport!) to painting. This has been like that as far as I have checked back (at least 2.79b), I am surprised this has not come up before, but it does not seem to make sense at all... Now use the UV specified for the stencil layer when applying the mask for painting, so it corresponds to the stencil mask one is looking at in the viewport. Maniphest Tasks: T91557 Differential Revision: https://developer.blender.org/D12583 |
Commit Details:
Full Hash: f11bcb5a80eb106560678c8c60be32ad997d6641
Parent Commit: 490425d
Lines Changed: +3, -1
1 Modified Path:
/source/blender/editors/sculpt_paint/paint_image_proj.c (+3, -1) (Diff)