Blender Git Commit Log
Git Commits -> Revision f20f4e4
Revision f20f4e4 by Ton Roosendaal (master) September 11, 2005, 10:12 (GMT) |
Bug fix #3033 Using "make parent armature with creating vertex groups" option gave corrupted memory when one or more bones had the "Deform" option not set. Was caused by old boneclass SKINNABLE variable. To end this confusement, removed this define from code. Note for future Armature tool coders; don't use this bonelooper functionality. Operations in Object mode for armatures should use the Pose Channels, which is a simple ListBase to go over. I have to recode the 'create vertexgroups' still... |
Commit Details:
Full Hash: f20f4e4307b0fc63dd26984b68e296344ac8c95f
SVN Revision: 5259
Parent Commit: 42ee047
Lines Changed: +3, -48