Blender Git Commit Log

Git Commits -> Revision f2cc6c9

Revision f2cc6c9 by Campbell Barton (master)
May 24, 2017, 15:40 (GMT)
TexFace removal part 2

- Derived-mesh drawing.
- All non UV members of TexFace structs.

MTexPoly is now redundant but keeping with a dummy member,
will check on complete removal later.

Commit Details:

Full Hash: f2cc6c9254be5fe093e112f3b6e2192b392a1843
Parent Commit: 7a9ad02
Lines Changed: +51, -1224

34 Modified Paths:

/source/blender/blenkernel/BKE_DerivedMesh.h (+0, -18)
/source/blender/blenkernel/intern/cdderivedmesh.c (+1, -175)
/source/blender/blenkernel/intern/customdata.c (+1, -19)
/source/blender/blenkernel/intern/DerivedMesh.c (+0, -10)
/source/blender/blenkernel/intern/editderivedmesh.c (+0, -215)
/source/blender/blenkernel/intern/mesh_evaluate.c (+6, -16)
/source/blender/blenkernel/intern/subsurf_ccg.c (+0, -227)
/source/blender/blenloader/intern/versioning_legacy.c (+0, -80)
/source/blender/editors/include/ED_mesh.h (+2, -2)
/source/blender/editors/include/ED_uvedit.h (+0, -1)
/source/blender/editors/mesh/editmesh_utils.c (+2, -5)
/source/blender/editors/space_image/space_image.c (+0, -7)
/source/blender/editors/space_view3d/drawmesh.c (+0, -14)
/source/blender/editors/space_view3d/view3d_view.c (+0, -1)
/source/blender/editors/uvedit/uvedit_draw.c (+11, -23)
/source/blender/editors/uvedit/uvedit_intern.h (+0, -2)
/source/blender/editors/uvedit/uvedit_ops.c (+0, -120)
/source/blender/editors/uvedit/uvedit_unwrap_ops.c (+3, -8)
/source/blender/gpu/GPU_draw.h (+1, -11)
/source/blender/gpu/intern/gpu_draw.c (+3, -110)
/source/blender/makesdna/DNA_meshdata_types.h (+1, -67)
/source/blender/makesdna/DNA_space_types.h (+1, -1)
/source/blender/makesrna/intern/rna_mesh.c (+0, -12)
/source/blender/modifiers/intern/MOD_uvproject.c (+2, -7)
/source/blender/render/intern/source/multires_bake.c (+0, -3)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+1, -8)
/source/gameengine/Ketsji/BL_Material.cpp (+0, -1)
/source/gameengine/Ketsji/BL_Material.h (+0, -1)
/source/gameengine/Ketsji/KX_BlenderMaterial.cpp (+5, -16)
/source/gameengine/Ketsji/KX_BlenderMaterial.h (+0, -1)
/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp (+6, -2)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.cpp (+0, -4)
/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h (+0, -2)
/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp (+5, -35)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021