Blender Git Commit Log

Git Commits -> Revision f3010e9

Revision f3010e9 by Stefan Werner (master)
March 10, 2018, 03:54 (GMT)
Code refactor: use KernelShader and KernelParticle instead of float arrays.

Original patch by Stefan with modifications by Brecht.

Commit Details:

Full Hash: f3010e98c343a83e07ff6c2a5437d0043122b083
Parent Commit: fa9175f
Committed By: Brecht Van Lommel
Lines Changed: +72, -72

12 Modified Paths:

/intern/cycles/kernel/bvh/bvh_shadow_all.h (+1, -1) (Diff)
/intern/cycles/kernel/bvh/qbvh_shadow_all.h (+1, -1) (Diff)
/intern/cycles/kernel/geom/geom_object.h (+9, -27) (Diff)
/intern/cycles/kernel/kernel_emission.h (+4, -4) (Diff)
/intern/cycles/kernel/kernel_shader.h (+6, -6) (Diff)
/intern/cycles/kernel/kernel_textures.h (+2, -2) (Diff)
/intern/cycles/kernel/kernel_types.h (+24, -3) (Diff)
/intern/cycles/kernel/kernel_volume.h (+2, -2) (Diff)
/intern/cycles/render/particles.cpp (+10, -12) (Diff)
/intern/cycles/render/scene.cpp (+1, -1) (Diff)
/intern/cycles/render/scene.h (+2, -2) (Diff)
/intern/cycles/render/shader.cpp (+10, -11) (Diff)
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