Blender Git Commit Log
Git Commits -> Revision f449542
Revision f449542 by Brecht Van Lommel (master) March 29, 2014, 12:03 (GMT) |
Cycles volume: change heterogeneous volume sampling in branched path first hit. This now uses decoupled ray marching, and removes the probalistic scattering. What this means is that each AA sample will be slower but contain less noise, hopefully giving less render time to reach the same noise levels. For those following along, there's still a bunch of volume sampling improvements to do: all-light sampling, multiple importance sampling, transmittance threshold, better indirect light handling, multiple scatter approximation. |
Commit Details:
Full Hash: f449542d6a099e3f98366cfe057034a882b76272
Parent Commit: 3847d0c
Lines Changed: +77, -53