Blender Git Commit Log
Git Commits -> Revision f48f8d3
Revision f48f8d3 by Campbell Barton (master) November 16, 2010, 04:32 (GMT) |
FBX Export, small changes made while looking into reported bug. (no functional changes) - Warn for armature deformed meshes which are scaled, these don't work quite the same as in blender, reported as [#24663]. - Use matrix.decompose() to convert a matrix to loc/rot/scale. - get vert/edge/face lists for each mesh only once. - faster euler rad -> deg conversion function. |
Commit Details:
Full Hash: f48f8d3bbc943525ce1b4db9d58e0d2cc76b5995
SVN Revision: 33092
Parent Commit: efcf1ac
Lines Changed: +40, -42
1 Modified Path:
/release/scripts/op/io_scene_fbx/export_fbx.py (+40, -42) (Diff)