Blender Git Commit Log

Git Commits -> Revision f49fc58

Revision f49fc58 by Campbell Barton (master)
October 10, 2010, 07:01 (GMT)
enable building the game engine without bullet for scons & cmake

Commit Details:

Full Hash: f49fc58df63d42ab451380ea92e55b1265d14e4e
SVN Revision: 32392
Parent Commit: d420d09
Lines Changed: +68, -34

19 Modified Paths:

/CMakeLists.txt (+0, -3) (Diff)
/source/blender/blenkernel/intern/object.c (+2, -1) (Diff)
/source/gameengine/CMakeLists.txt (+4, -1) (Diff)
/source/gameengine/Converter/BL_BlenderDataConversion.cpp (+2, -0) (Diff)
/source/gameengine/Converter/CMakeLists.txt (+4, -0) (Diff)
/source/gameengine/Converter/SConscript (+3, -0) (Diff)
/source/gameengine/GameLogic/SCA_PythonController.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/CMakeLists.txt (+6, -2) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_BulletPhysicsController.h (+4, -1) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h (+0, -13) (Diff)
/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_GameObject.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_Light.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_Scene.cpp (+21, -4) (Diff)
/source/gameengine/Ketsji/SConscript (+5, -1) (Diff)
/source/gameengine/Physics/Bullet/CMakeLists.txt (+4, -0) (Diff)
/source/gameengine/Physics/Bullet/SConscript (+3, -0) (Diff)
/source/gameengine/SConscript (+3, -1) (Diff)
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