Blender Git Commit Log

Git Commits -> Revision f5e89b3

Revision f5e89b3 by Brecht Van Lommel (master)
February 19, 2008, 12:13 (GMT)

Bugfix: this adds some epsilons (FLT_EPSILON, so quite small) to the
raytracing intersection code, to avoid rays slipping through between
triangles, this would mostly show up with sceen aligned quads and
baking of height maps for example. Epsilon's are not pretty, but I
haven't found a reliable way around them.

Commit Details:

Full Hash: f5e89b3f47cbe2e7ebacd607bae363044a4b5dac
SVN Revision: 13764
Parent Commit: e0dfe62
Lines Changed: +12, -10

1 Modified Path:

/source/blender/render/intern/source/raytrace.c (+12, -10) (Diff)
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