Blender Git Commit Log

Git Commits -> Revision f695c15

Revision f695c15 by Janne Karhu (master)
February 12, 2008, 15:26 (GMT)
Fix for bug: [#8269] Particle / Vizualization / Draw / Disp reduces rendered particles
- Hair didn't update the visibility flag of each particle
- Changing the disp value gave a too strong update call to particles
- Changed disp value behavior for dynamic particles a bit, now all particles are always calculated for uncached frames so that every particle gets it's data cached. Now the disp value actually does what it's supposed to do, it alters the amount of particles DISPlayed in viewport, but doesn't change the simulations. (With old particles it was possible to only calculate the disp amount of particles too as everything was always recalculated from scratch anyways, but now that particles are more complicated and cached etc. it's not an option anymore.)

Commit Details:

Full Hash: f695c1524c0a78d909f39da23c3c21e806ab1c49
SVN Revision: 13655
Parent Commit: 3974a0a
Lines Changed: +13, -3

2 Modified Paths:

/source/blender/blenkernel/intern/particle_system.c (+12, -2) (Diff)
/source/blender/src/buttons_object.c (+1, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021