Blender Git Commit Log

Git Commits -> Revision f6a6ad5

Revision f6a6ad5 by Ton Roosendaal (master)
September 24, 2006, 09:21 (GMT)
New render feature:

If you define multiple RenderLayers with different view-layers, these
view-layers are rendered entirely, not looking at the faces that are
invisible. This allows layered composite, but only when geometry does
not intersect or overlap partially.

This new Renderlayer option "All Z values" will fill in the Z of not
visible faces (in the Scene view-layers) as well, which then allows
masking out as if these faces were set to Material option "Env".

Here's an example composite to show the effect:

Two cubes, in view-layers 1 and 2, and rendered in 2 RenderLayers:
http://www.blender.org/bf/all_z0.jpg

Same scene, but with both RenderLayers set to "All Z values":
http://www.blender.org/bf/all_z.jpg

Commit Details:

Full Hash: f6a6ad5688e649a88d977c4245d6ec6a367e2feb
SVN Revision: 8530
Parent Commit: e8495d1
Lines Changed: +23, -11

3 Modified Paths:

/source/blender/makesdna/DNA_scene_types.h (+2, -0) (Diff)
/source/blender/render/intern/source/zbuf.c (+19, -10) (Diff)
/source/blender/src/buttons_scene.c (+2, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021