Blender Git Commit Log
Git Commits -> Revision f7b9418
Revision f7b9418 by Campbell Barton (master) July 12, 2011, 13:17 (GMT) |
build option to use SDL 1.3 for GHOST rather then X11/Win32/Cocoa api's, This opens up the option for blender to be more easily ported to other devices, OS's. TODO - continuous grab. - text glitch with multiple windows (was a bug in X11 too for a while, will check on this) |
Commit Details:
Full Hash: f7b9418d25a2fdbead0d21a53bf56b0199fb45f9
SVN Revision: 38332
Parent Commit: b90535c
Lines Changed: +1556, -8
6 Added Paths:
/intern/ghost/intern/GHOST_DisplayManagerSDL.cpp (+93, -0) (View)
/intern/ghost/intern/GHOST_DisplayManagerSDL.h (+69, -0) (View)
/intern/ghost/intern/GHOST_SystemSDL.cpp (+500, -0) (View)
/intern/ghost/intern/GHOST_SystemSDL.h (+121, -0) (View)
/intern/ghost/intern/GHOST_WindowSDL.cpp (+608, -0) (View)
/intern/ghost/intern/GHOST_WindowSDL.h (+128, -0) (View)
/intern/ghost/intern/GHOST_DisplayManagerSDL.h (+69, -0) (View)
/intern/ghost/intern/GHOST_SystemSDL.cpp (+500, -0) (View)
/intern/ghost/intern/GHOST_SystemSDL.h (+121, -0) (View)
/intern/ghost/intern/GHOST_WindowSDL.cpp (+608, -0) (View)
/intern/ghost/intern/GHOST_WindowSDL.h (+128, -0) (View)