Blender Git Commit Log

Git Commits -> Revision f7c4dd6

Revision f7c4dd6 by Brecht Van Lommel (master)
May 25, 2010, 13:33 (GMT)
Merge back a few cloth solver fixes from the render branch:

* Disable openmp for dot product, this gives different results each
time due to non-commutative floating point add.
* Disable openmp with few vertices, the extra thread overhead only
slows things down then.
* Replace the hack that would divide stepsPerFrame and then set it
back, now it simply uses the timescale in the collision function.
This was incorrect because stepsPerFrame is an int, but we don't
want this to be rounded.
* Extra out of bounds check for hair velocity smoothing grid.

Commit Details:

Full Hash: f7c4dd6d56be173cc1a63be9d72d212e3dca4c7c
SVN Revision: 28978
Parent Commit: 5416f51
Lines Changed: +51, -53

3 Modified Paths:

/source/blender/blenkernel/intern/cloth.c (+2, -5) (Diff)
/source/blender/blenkernel/intern/collision.c (+15, -17) (Diff)
/source/blender/blenkernel/intern/implicit.c (+34, -31) (Diff)
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