Blender Git Commit Log
Git Commits -> Revision f8a0e10
Revision f8a0e10 by Philipp Oeser (master) September 24, 2021, 08:52 (GMT) |
Weightpaint Gradient tool: expose falloff to the UI By default, we'll always get a falloff like this from the tool: {F10559413} But in the context of using vertexgroups in modifiers/modeling, a choice on how the gradient falloff of the Weightpaint Gradient tool is shaped would be desirable: "real" linear: {F10559416} Custom: {F10559421} {F10559428} The way the Weightpaint gradient tool works is a bit outside the usual tools that use brushes [even though it creates a brush on the fly in `WPGradient_userData`]. However, it does not have an entry in `eBrushWeightPaintTool` and adding one there does not play nice for the same reasons (not "really" being integrated in the brush-based tools). So in order to expose the brush curve in the UI, we would have to do one of the following: - [1] try to use `VIEW3D_PT_tools_brush_falloff`, for this to work: -- make all kinds of exception in python super classes [`FalloffPanel`, `BrushPanel`, `UnifiedPaintPanel`, ... -- including making real entries in `eBrushWeightPaintTool`] to get a proper tool mode and... -- .. to also make sure Falloff Shape and Front-Face Falloff are not available [which the tool seems to just not support in its current form] - [2] just have a simple, contained panel for this tool alone This patch implements [2] and adds it as part of the ToolDef (could also be done in `VIEW3D_HT_tool_header`, but again, I think this is nice to keep separate from the usual tools) {F10559482} {F10559485} Testfile: {F10559442} Fixes T91636 Maniphest Tasks: T91636 Differential Revision: https://developer.blender.org/D12614 |
Commit Details:
Full Hash: f8a0e102cf5e33f92447fe6cd6db7838f6051aab
Parent Commit: 3ac342d
Lines Changed: +35, -0