Blender Git Commit Log
Git Commits -> Revision fa5b495
Revision fa5b495 by Joshua Leung (master) August 3, 2007, 11:16 (GMT) |
== Bone Roll - Align to Cursor == In this commit, a new way to set the bone roll is introduced. It aligns the z-axis of the selected bone(s) to the 3D-Cursor, so that the cursor intersects with the YZ plane. This makes it easier to align bone rolls to a target, for use in rigs where arms/legs are not horizontal/vertical. To use this, just press Ctrl N, and choose the "Align Z-Axis to 3D-Cursor" option. Credits go to Robert Christian (wavez) for providing the method as a working BPy script, that demonstrated this in action. |
Commit Details:
Full Hash: fa5b4954a23f568bf0ba5359a745df72f5c99ff0
SVN Revision: 11477
Parent Commit: 834e64e
Lines Changed: +110, -41