Blender Git Commit Log

Git Commits -> Revision fa5b495

Revision fa5b495 by Joshua Leung (master)
August 3, 2007, 11:16 (GMT)
== Bone Roll - Align to Cursor ==

In this commit, a new way to set the bone roll is introduced. It aligns the z-axis of the selected bone(s) to the 3D-Cursor, so that the cursor intersects with the YZ plane.

This makes it easier to align bone rolls to a target, for use in rigs where arms/legs are not horizontal/vertical. To use this, just press Ctrl N, and choose the "Align Z-Axis to 3D-Cursor" option.

Credits go to Robert Christian (wavez) for providing the method as a working BPy script, that demonstrated this in action.

Commit Details:

Full Hash: fa5b4954a23f568bf0ba5359a745df72f5c99ff0
SVN Revision: 11477
Parent Commit: 834e64e
Lines Changed: +110, -41

5 Modified Paths:

/source/blender/include/BIF_editarmature.h (+2, -2) (Diff)
/source/blender/src/drawview.c (+1, -2) (Diff)
/source/blender/src/editarmature.c (+69, -26) (Diff)
/source/blender/src/header_view3d.c (+34, -8) (Diff)
/source/blender/src/space.c (+4, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021