Blender Git Commit Log

Git Commits -> Revision fb0ea94

Revision fb0ea94 by Germano Cavalcante (master)
November 19, 2021, 19:57 (GMT)
Fix T85855: F-curves too thin on Mac

Use the `GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR` shader instead of `GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR`.
This is just a partial solution as "protected" fcurves still use the dashed shader.

Differential Revision: https://developer.blender.org/D13290

Commit Details:

Full Hash: fb0ea94c6303ce030c160fa33f24ee9527f453ba
Parent Commit: 00e4d66
Lines Changed: +8, -8

1 Modified Path:

/source/blender/editors/space_graph/graph_draw.c (+8, -8) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021