Blender Git Commit Log
Git Commits -> Revision fb0ea94
Revision fb0ea94 by Germano Cavalcante (master) November 19, 2021, 19:57 (GMT) |
Fix T85855: F-curves too thin on Mac Use the `GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR` shader instead of `GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR`. This is just a partial solution as "protected" fcurves still use the dashed shader. Differential Revision: https://developer.blender.org/D13290 |
Commit Details:
Full Hash: fb0ea94c6303ce030c160fa33f24ee9527f453ba
Parent Commit: 00e4d66
Lines Changed: +8, -8
1 Modified Path:
/source/blender/editors/space_graph/graph_draw.c (+8, -8) (Diff)