Blender Git Commit Log
Git Commits -> Revision fb10bd4
Revision fb10bd4 by Brecht Van Lommel (cycles-x) July 23, 2021, 17:28 (GMT) |
Cycles X: don't use ray position when sampling light for volume segment Area light solid importance sampling can introduce a lot of noise otherwise if the ray start position happens to be close to the light, but the volume segment also passes closely to other parts of the area light. Ref D11845 |
Commit Details:
Full Hash: fb10bd4fa46ee8b8c6c9f95b9ea8bb3eb9c2bd29
Parent Commit: e8f195e
Lines Changed: +75, -27