Blender Git Commit Log

Git Commits -> Revision fb40ae6

Revision fb40ae6 by Ton Roosendaal (master)
July 27, 2004, 22:23 (GMT)
Added option to set 'full Osa' on non raytraced scenes. This makes sure
old files still use the old fast OSA, and when you want a specific
material to have specular/shader/texture AA you can set this individual.

When rendering ray_mir or ray_transp or ray_shadow the new OSA will be
effective by default however.

Still todo; make this switch work for transparant faces and unified...

Commit Details:

Full Hash: fb40ae6413af11c50e4e9ac4eb38226648dcba1b
SVN Revision: 2917
Parent Commit: f3beeec
Lines Changed: +92, -46

7 Modified Paths:

/source/blender/makesdna/DNA_material_types.h (+1, -0) (Diff)
/source/blender/makesdna/DNA_scene_types.h (+2, -2) (Diff)
/source/blender/render/extern/include/render_types.h (+2, -1) (Diff)
/source/blender/render/intern/source/rendercore.c (+50, -25) (Diff)
/source/blender/renderconverter/intern/convertBlenderScene.c (+34, -14) (Diff)
/source/blender/src/buttons_scene.c (+1, -1) (Diff)
/source/blender/src/buttons_shading.c (+2, -3) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021