Blender Git Commit Log

Git Commits -> Revision fb4ad50

Revision fb4ad50 by Campbell Barton (master)
January 16, 2012, 05:27 (GMT)
use defines for property name lenghths in the BGE, were using 31,32,64,100.

Commit Details:

Full Hash: fb4ad50cee70931ca390bb82a63c394ffef4d624
SVN Revision: 43408
Parent Commit: dc8b219
Lines Changed: +25, -29

18 Modified Paths:

/source/gameengine/Converter/BL_ActionActuator.cpp (+2, -2) (Diff)
/source/gameengine/Converter/BL_ShapeActionActuator.cpp (+2, -2) (Diff)
/source/gameengine/Converter/KX_BlenderSceneConverter.cpp (+2, -8) (Diff)
/source/gameengine/Expressions/PyObjectPlus.h (+2, -0) (Diff)
/source/gameengine/GameLogic/SCA_ActuatorSensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_ILogicBrick.h (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp (+2, -2) (Diff)
/source/gameengine/GameLogic/SCA_KeyboardSensor.h (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertyActuator.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_PropertySensor.cpp (+1, -1) (Diff)
/source/gameengine/GameLogic/SCA_RandomActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_ConstraintActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_IpoActuator.cpp (+2, -2) (Diff)
/source/gameengine/Ketsji/KX_RaySensor.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_SceneActuator.cpp (+1, -1) (Diff)
/source/gameengine/Ketsji/KX_TouchSensor.cpp (+1, -1) (Diff)
/source/gameengine/Rasterizer/RAS_TexVert.cpp (+1, -1) (Diff)
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