Blender Git Commit Log

Git Commits -> Revision fbaa6db

June 22, 2021, 13:43 (GMT)
Armature: apply Y scale to B-Bone segments.

This fixes a strange behavior where the segments were not actually
scaled in the Y direction to match their actual length, thus
producing gaps or overlap depending on the shape of the curve. For
transformation the change should be very small if enough segments
are used, but this will affect the results of the Copy Transforms
and Armature constraints, so a backwards compatibility option is
provided. Newly created bones default to the new behavior.

Commit Details:

Full Hash: fbaa6db7acbbbfae1faf7fe1d220804470c2e2cf
Parent Commit: 33b8007
Lines Changed: +64, -6

7 Modified Paths:

/release/scripts/startup/bl_ui/ (+2, -0) (Diff)
/source/blender/blenkernel/BKE_armature.h (+1, -1) (Diff)
/source/blender/blenkernel/intern/armature.c (+46, -5) (Diff)
/source/blender/draw/engines/overlay/overlay_armature.c (+2, -0) (Diff)
/source/blender/editors/armature/armature_add.c (+2, -0) (Diff)
/source/blender/makesdna/DNA_armature_types.h (+2, -0) (Diff)
/source/blender/makesrna/intern/rna_armature.c (+9, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021