Blender Git Commit Log

Git Commits -> Revision fcadf47

Revision fcadf47 by Antonis Ryakiotakis (master)
November 14, 2014, 12:50 (GMT)
Fix T42561 (semi feature request/comeback) UVs in image editor can get
too crowded.

UVs in the same layer can be used for many images. It used to be
possible to filter UV faces based on the image, but this is impossible
now due to the way the system works, so I added an option to allow
filtering UVs based on active material index.

Rationale on using option and not being smart here (options are bad tm)
is that for some workflows, such as preserving image space by using the
same image for many materials, people might want to turn this off.

Commit Details:

Full Hash: fcadf47a917988527641a49f30ceb90c9f0f8bb7
Parent Commit: 08974c2
Lines Changed: +21, -2

6 Modified Paths:

/release/scripts/startup/bl_ui/space_image.py (+1, -0) (Diff)
/source/blender/editors/space_image/space_image.c (+9, -1) (Diff)
/source/blender/editors/uvedit/uvedit_draw.c (+2, -0) (Diff)
/source/blender/makesdna/DNA_space_types.h (+3, -1) (Diff)
/source/blender/makesrna/intern/rna_object.c (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_space.c (+5, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021