Blender Git Commit Log
Git Commits -> Revision fcc23fa
Revision fcc23fa by Campbell Barton (master) April 2, 2009, 05:38 (GMT) |
Added getitem/setitem access for KX_GameObject ob.someProp = 10 can now be... ob["someProp"] = 10 For simple get/set test with an objects 10 properties, this is ~30% faster. Though I like the attribute access, its slower because it needs to lookup BGE attributes and methods (for parent classes as well as KX_GameObject class). This could also be an advantage if there are collisions between new attributes added for 2.49 and existing properties a game uses. Made some other small optimizations, - Getting and setting property can use const char* as well as STR_String (avoids making new STR_Strings just to do the lookup). - CValue::SetPropertiesModified() and CValue::SetPropertiesModified(), were looping through all items in the std::map, advancing from the beginning each time. |
Commit Details:
Full Hash: fcc23faa3a5ec3c697e85e9a6b604ac7db80a05b
SVN Revision: 19497
Parent Commit: 48e4a48
Lines Changed: +174, -94