Blender Git Commit Log

Git Commits -> Revision fdc9318

September 10, 2021, 09:25 (GMT)
UV: Drawing selected edges

* Changes vertex count for UV edge polygon from 4 to 6 in the geometry
shader
* Edge center for a selected edge will not be highlighted if the edge is
not selected. This new behavior provides a visual aid to the user that
helps in identifying selected and unselected UV edges

Commit Details:

Full Hash: fdc931836004b2d8df6870be470e4b8d4596c4ca
Parent Commit: 64d640d
Lines Changed: +17, -1

2 Modified Paths:

/source/blender/draw/engines/overlay/shaders/edit_uv_edges_geom.glsl (+14, -1) (Diff)
/source/blender/draw/engines/overlay/shaders/edit_uv_edges_vert.glsl (+3, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021