Blender Git Commit Log
Git Commits -> Revision fe09b24
Revision fe09b24 by Brecht Van Lommel (master) October 10, 2012, 15:56 (GMT) |
Cycles: per-BSDF normal input and new Bump node. Each BSDF node now has a Normal input, which can be used to set a custom normal for the BSDF, for example if you want to have only bump on one of the layers in a multilayer material. The Bump node can be used to generate a normal from a scalar value, the same as what happens when you connect a scalar value to the displacement output. Documentation has been updated with the latest changes: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes Patch by Agustin Benavidez, some implementation tweaks by me. |
Commit Details:
Full Hash: fe09b24e86e340e733f91c8ed9fcc7b8519157f4
SVN Revision: 51267
Parent Commit: e9a61cd
Lines Changed: +299, -46
1 Added Path:
/source/blender/nodes/shader/nodes/node_shader_bump.c (+63, -0) (View)
29 Modified Paths:
/intern/cycles/blender/blender_shader.cpp (+4, -0) (Diff)
/intern/cycles/kernel/kernel_types.h (+1, -0) (Diff)
/intern/cycles/kernel/svm/bsdf_ashikhmin_velvet.h (+2, -2) (Diff)
/intern/cycles/kernel/svm/bsdf_diffuse.h (+4, -4) (Diff)
/intern/cycles/kernel/svm/bsdf_microfacet.h (+6, -6) (Diff)
/intern/cycles/kernel/svm/bsdf_oren_nayar.h (+6, -6) (Diff)
/intern/cycles/kernel/svm/bsdf_reflection.h (+1, -1) (Diff)
/intern/cycles/kernel/svm/bsdf_refraction.h (+1, -1) (Diff)
/intern/cycles/kernel/svm/bsdf_ward.h (+2, -2) (Diff)
/intern/cycles/kernel/svm/bsdf_westin.h (+4, -4) (Diff)
/intern/cycles/kernel/svm/svm.h (+6, -3) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+31, -3) (Diff)
/intern/cycles/kernel/svm/svm_displace.h (+19, -7) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+1, -0) (Diff)
/intern/cycles/render/graph.cpp (+75, -3) (Diff)
/intern/cycles/render/graph.h (+1, -0) (Diff)
/intern/cycles/render/nodes.cpp (+55, -3) (Diff)
/intern/cycles/render/nodes.h (+5, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_nodetree_types.h (+2, -1) (Diff)
/source/blender/nodes/CMakeLists.txt (+1, -0) (Diff)
/source/blender/nodes/NOD_shader.h (+1, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+1, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c (+1, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+1, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c (+1, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c (+1, -0) (Diff)
/intern/cycles/kernel/kernel_types.h (+1, -0) (Diff)
/intern/cycles/kernel/svm/bsdf_ashikhmin_velvet.h (+2, -2) (Diff)
/intern/cycles/kernel/svm/bsdf_diffuse.h (+4, -4) (Diff)
/intern/cycles/kernel/svm/bsdf_microfacet.h (+6, -6) (Diff)
/intern/cycles/kernel/svm/bsdf_oren_nayar.h (+6, -6) (Diff)
/intern/cycles/kernel/svm/bsdf_reflection.h (+1, -1) (Diff)
/intern/cycles/kernel/svm/bsdf_refraction.h (+1, -1) (Diff)
/intern/cycles/kernel/svm/bsdf_ward.h (+2, -2) (Diff)
/intern/cycles/kernel/svm/bsdf_westin.h (+4, -4) (Diff)
/intern/cycles/kernel/svm/svm.h (+6, -3) (Diff)
/intern/cycles/kernel/svm/svm_closure.h (+31, -3) (Diff)
/intern/cycles/kernel/svm/svm_displace.h (+19, -7) (Diff)
/intern/cycles/kernel/svm/svm_types.h (+1, -0) (Diff)
/intern/cycles/render/graph.cpp (+75, -3) (Diff)
/intern/cycles/render/graph.h (+1, -0) (Diff)
/intern/cycles/render/nodes.cpp (+55, -3) (Diff)
/intern/cycles/render/nodes.h (+5, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+1, -0) (Diff)
/source/blender/makesrna/intern/rna_nodetree_types.h (+2, -1) (Diff)
/source/blender/nodes/CMakeLists.txt (+1, -0) (Diff)
/source/blender/nodes/NOD_shader.h (+1, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c (+1, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c (+1, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c (+1, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c (+1, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c (+1, -0) (Diff)
/source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c (+1, -0) (Diff)