Blender Git Commit Log

Git Commits -> Revision fe2f3a1

Revision fe2f3a1 by Mitchell Stokes (master)
December 8, 2015, 03:05 (GMT)
OpenGL/BGE: Remove RAS_StorageIM (glBegin/glEnd rendering of mesh data)

The only use we had for RAS_StorageIM was to render derived meshes using
Blender's mesh drawing. This is now handled as a special case in
RAS_OpenGLRasterizer instead of in RAS_StorageIM.

We are now left with RAS_StorageVA and RAS_StorageVBO. At the moment
vertex arrays are still the default since our vertex array with display
lists implementation is still much faster than our VBO code in a lot of
cases. As we improve our VBO code, we can drop vertex arrays since
Blender's minimum OpenGL version is being bumped up to 2.1, which
supports VBOs.

Commit Details:

Full Hash: fe2f3a131d96e4b0d1c85e1379b30c73f6378ffd
Parent Commit: 9d03307
Lines Changed: +125, -403

By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2019