Blender Git Commit Log
Git Commits -> Revision fe492d9
Revision fe492d9 by Julian Eisel (blender-v2.83-release, tmp-2.83-cycles-rtx3-kernels) August 26, 2020, 08:48 (GMT) |
Fix/workaround graphics issues breaking SteamVR use with Blender Windows only workaround. I'll have to investigate Linux separately. Steam's OpenGL compatibility is still new and doesn't work for us yet (neither does it for standard OpenXR examples from what I've heard and seen myself). We can work around that by falling back to our DirectX compatibility layer. Note that this DirectX compatibility still doesn't work for some systems, see T76082. Implementation note: Since the graphics binding extensions have to be enabled before we can find out which runtime is in use (e.g. SteamVR vs. Oculus, etc), we can now enable multiple graphics binding extensions but settle for a single one to use later. Once the SteamVR OpenGL backend works, we can remove this workaround again. Fixes T78267. |
Commit Details:
Full Hash: fe492d922d6d2f13bd04369c8a349c87e0b59233
Parent Commit: 70637b3
Lines Changed: +60, -23