June 19, 2017, 18:13 (GMT) |
Merge branch '28' into custom-manipulators |
June 19, 2017, 10:22 (GMT) |
Merge branch '28' into custom-manipulators |
June 19, 2017, 10:18 (GMT) |
Merge branch '28' into custom-manipulators |
June 19, 2017, 06:55 (GMT) |
Merge branch '28' into custom-manipulators |
June 17, 2017, 15:48 (GMT) |
Merge branch '28' into custom-manipulators |
June 17, 2017, 00:37 (GMT) |
RNA: remove manipulator arg There is no need since 'self' is the manipulator. (was left in from these callbacks being attached to manipulator-group). |
June 17, 2017, 00:25 (GMT) |
RNA wrap wmManipulator.setup callback |
June 17, 2017, 00:24 (GMT) |
Merge branch '28' into custom-manipulators |
June 15, 2017, 22:51 (GMT) |
Merge branch '28' into custom-manipulators |
June 15, 2017, 22:44 (GMT) |
Missed in recent removal of face-maps |
June 15, 2017, 22:44 (GMT) |
Very minor edit (2.8 sync) |
June 15, 2017, 22:02 (GMT) |
Remove face-map / armature integration Since we're unlikely to use this, it's tedious to keep so many differences from 'blender2.8' branch. Currently the only difference between this branch and 2.8 is RNA/Python work-in-progress integration. |
June 15, 2017, 21:41 (GMT) |
Merge branch '28' into custom-manipulators |
June 15, 2017, 20:53 (GMT) |
Initial bisect widget Uses view 3d manipulator option |
June 15, 2017, 20:29 (GMT) |
Merge branch '28' into custom-manipulators |
June 15, 2017, 20:24 (GMT) |
Add support for delayed removal This is needed so manipulators can tag themselves for removal without causing problems from freeing data within a callback. Also use properties within the dial manipulator and fix an error where removing a wmManipulatorGroupType didn't remove its keymap. |
June 15, 2017, 15:33 (GMT) |
Merge branch '28' into custom-manipulators |
June 15, 2017, 11:05 (GMT) |
Merge branch '28' into custom-manipulators |
June 15, 2017, 10:27 (GMT) |
Merge branch '28' into custom-manipulators |
June 15, 2017, 10:20 (GMT) |
Dial manipulator didn't have a modal callback Until 3d-viewport manipulators change functionality we need to it working how it already is. So add modal operator which is called from draw when there are no properties applied to the manipulator. This will be needed to have a general rotation manipulator. |
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