November 23, 2020, 05:38 (GMT) |
alembic: set the frame rate on the procedural |
November 23, 2020, 00:26 (GMT) |
do not update the procedurals before the scene update, only tag used shaders |
November 22, 2020, 22:39 (GMT) |
Merge branch 'master' into cycles_procedural_api |
November 17, 2020, 12:19 (GMT) |
Merge branch 'master' into cycles_procedural_api |
November 16, 2020, 12:09 (GMT) |
Merge branch 'master' into cycles_procedural_api |
November 13, 2020, 11:03 (GMT) |
revert some unnecessary changes |
November 13, 2020, 10:52 (GMT) |
Merge branch 'master' into cycles_procedural_api |
November 12, 2020, 16:41 (GMT) |
cleanup and fixes for crashes when interacting in the viewport |
November 12, 2020, 10:09 (GMT) |
Merge branch 'master' into cycles_procedural_api |
November 11, 2020, 16:56 (GMT) |
apply changes and fixes from optimization branch |
November 11, 2020, 13:32 (GMT) |
format |
November 11, 2020, 13:29 (GMT) |
Merge branch 'master' into cycles_procedural_api |
November 11, 2020, 07:41 (GMT) |
fix regression regarding missing BVH update |
November 11, 2020, 06:44 (GMT) |
Merge branch 'master' into cycles_procedural_api |
November 10, 2020, 17:48 (GMT) |
attempt to make persistent data for final renders |
November 10, 2020, 17:16 (GMT) |
note down some thoughts for the light manager |
November 10, 2020, 17:15 (GMT) |
tweak object update tagging a bit |
November 10, 2020, 15:19 (GMT) |
Merge branch 'master' into cycles_procedural_api |
November 10, 2020, 15:05 (GMT) |
cleanup, merge loops on shaders for detecting changes |
November 10, 2020, 14:51 (GMT) |
fix infinite recursion |
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