Blender Git Commits

Blender Git "cycles_procedural_api" branch commits.

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November 23, 2020, 05:38 (GMT)
alembic: set the frame rate on the procedural
November 23, 2020, 00:26 (GMT)
do not update the procedurals before the scene update, only tag used shaders
November 22, 2020, 22:39 (GMT)
Merge branch 'master' into cycles_procedural_api
November 17, 2020, 12:19 (GMT)
Merge branch 'master' into cycles_procedural_api
November 16, 2020, 12:09 (GMT)
Merge branch 'master' into cycles_procedural_api
November 13, 2020, 11:03 (GMT)
revert some unnecessary changes
November 13, 2020, 10:52 (GMT)
Merge branch 'master' into cycles_procedural_api
November 12, 2020, 16:41 (GMT)
cleanup and fixes for crashes when interacting in the viewport
November 12, 2020, 10:09 (GMT)
Merge branch 'master' into cycles_procedural_api
November 11, 2020, 16:56 (GMT)
apply changes and fixes from optimization branch
November 11, 2020, 13:32 (GMT)
format
November 11, 2020, 13:29 (GMT)
Merge branch 'master' into cycles_procedural_api
November 11, 2020, 07:41 (GMT)
fix regression regarding missing BVH update
November 11, 2020, 06:44 (GMT)
Merge branch 'master' into cycles_procedural_api
November 10, 2020, 17:48 (GMT)
attempt to make persistent data for final renders
November 10, 2020, 17:16 (GMT)
note down some thoughts for the light manager
November 10, 2020, 17:15 (GMT)
tweak object update tagging a bit
November 10, 2020, 15:19 (GMT)
Merge branch 'master' into cycles_procedural_api
November 10, 2020, 15:05 (GMT)
cleanup, merge loops on shaders for detecting changes
November 10, 2020, 14:51 (GMT)
fix infinite recursion
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021