February 22, 2021, 22:39 (GMT) |
Merge branch 'master' into cycles_procedural_api |
February 19, 2021, 02:16 (GMT) |
cleanup, review interface |
February 19, 2021, 00:48 (GMT) |
store deltas in half-floats, implement logic for vertices |
February 17, 2021, 22:48 (GMT) |
Merge branch 'master' into cycles_procedural_api |
February 16, 2021, 16:19 (GMT) |
format |
February 16, 2021, 16:15 (GMT) |
move transfer stats to Device |
February 16, 2021, 16:15 (GMT) |
initial work to support delta compression |
February 16, 2021, 16:14 (GMT) |
Experiment with partial copies to the device. The idea is to only copy to the device chunks of memory that have been modified during updates. This does reduce the amount of data being transfered, but does not give significant speedups. BVH data and attributes are still not handled here. |
February 15, 2021, 14:32 (GMT) |
do not rebuild the scene if only the attributes need reallocation |
February 15, 2021, 14:31 (GMT) |
fix prefetch cache memory leak |
February 12, 2021, 18:09 (GMT) |
fix missing attributes update when adding or removing attributes |
February 11, 2021, 15:42 (GMT) |
Merge branch 'master' into cycles_procedural_api |
February 9, 2021, 13:59 (GMT) |
Merge branch 'master' into cycles_procedural_api |
February 9, 2021, 13:35 (GMT) |
use a dedicated thread to prefetch data |
February 9, 2021, 13:00 (GMT) |
avoid repacking hair topology and shaders if possible |
February 9, 2021, 12:54 (GMT) |
avoid freeing and reallocating memory on the device if possible |
February 9, 2021, 09:24 (GMT) |
add logic to prefetch frames |
February 8, 2021, 11:03 (GMT) |
format |
February 8, 2021, 10:59 (GMT) |
groundwork for a secondary cache to prefetch to data |
February 8, 2021, 10:50 (GMT) |
frame based cache: load data in the cache when running out of frames |
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