Blender Git Commits

Blender Git "cycles_unbiased_volumes" branch commits.

Page: 23 / 24

June 27, 2018, 10:01 (GMT)
Cycles: added blurrier texture lookups for indirect diffuse paths
June 27, 2018, 09:49 (GMT)
Cycles: Added dPdu/dPdv to area ligths so we can use filtered textures on them
June 27, 2018, 09:31 (GMT)
Cycles: Cached textures are now assumed to be linear and converted from sRGB during texture filtering where necessary
June 27, 2018, 08:52 (GMT)
Cycles: Crash fix
June 27, 2018, 08:49 (GMT)
Cycles: More improvements to texture filtering of light sources
June 27, 2018, 08:48 (GMT)
Cycles: Cached textures now support extension and interpolation modes
June 19, 2018, 11:34 (GMT)
Merge branch 'master' of git.blender.org:blender into cycles_texture_cache
March 6, 2018, 13:49 (GMT)
Cycles: Added NULL pointer check
March 6, 2018, 13:49 (GMT)
Merge branch 'master' of git.blender.org:blender into cycles_texture_cache
February 13, 2018, 14:05 (GMT)
Cycles: Primary rays in branched path tracing now accumulate volume intersections to allow overlapping volumes to be traversed in one single ray march.
November 27, 2017, 19:39 (GMT)
making things build on Linux
November 27, 2017, 19:39 (GMT)
Cycles: Added texture differentials to mesh light sampling. Currently based on purely specular reflection, can probably be wider than that.
November 27, 2017, 19:39 (GMT)
Cycles: wider ray differential calculation for diffuse components of principled BSDF
November 27, 2017, 19:38 (GMT)
Cycles: Added ray differential calculation for AO
November 27, 2017, 19:38 (GMT)
Cycles: Let OIIO do the sharing of the texture cache, add wider differentials for velvet BSDF
November 27, 2017, 19:38 (GMT)
Cycles: Added dNdu to kernel globals on CPU, using it for more accurate ray differentials in specular and glossy reflection
November 27, 2017, 19:38 (GMT)
Cycles: ImageTexture node now has dx/dy inputs for offset texture coordinates, being filled out with a hacky shader node duplication a la bump_dx/bump_dy
November 27, 2017, 19:37 (GMT)
Cycles: Widened differentials for diffuse and glossy BSDFs for better texture cache performance
November 27, 2017, 19:37 (GMT)
Cycles: Fixed texture cache build in Visual Studio - need to tell OIIO to disable AVX
November 27, 2017, 19:37 (GMT)
Cycles: removed ?.? at the end of texture cache help text
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021