Blender Git Commits

Blender Git "fracture_modifier-master" branch commits.

Page: 117 / 129

November 25, 2013, 19:09 (GMT)
modifiers need to say whether they depend on normals, update due to changes in solidify modifier and normal calculation
November 25, 2013, 19:09 (GMT)
do not construct modifiers automatically after loading, can cause crashes in case of important related objects not loaded yet, but need to refresh manually each time after loading
November 25, 2013, 19:09 (GMT)
added cluster size and cluster percentage in explode modifier, and a new inner-cluster threshold in rigidbody modifier, removed map delay and emit continously options (they were misleading)
November 25, 2013, 19:09 (GMT)
recenter fix (again) car roof was clipped away and refresh logic fix, hopefully
November 25, 2013, 19:09 (GMT)
fix for unwanted rigidbody settings reset (with modifiers) when simulation is recalculated
November 25, 2013, 19:09 (GMT)
crash fix for compound shape
November 25, 2013, 19:09 (GMT)
crash fix after merge, NULL seems to be invalid here now
November 25, 2013, 19:09 (GMT)
crash fix when moving object interactively and only one object is in list (did not fall)
November 25, 2013, 19:09 (GMT)
crash fix (hopefully) for NULL cache_offset_map
November 25, 2013, 19:09 (GMT)
some fix for scaled objects, cell grid was not aligned with object
November 25, 2013, 19:09 (GMT)
copying rigidbody objects before modifiers now, in case of rigidbody modifiers changes should be taken into account
November 25, 2013, 19:09 (GMT)
fix attempt for corrupt Memory blocks with cache_index_map / cache_offset_map
November 25, 2013, 19:09 (GMT)
dont use neighborhood info for boolean any more, use bounds center for convex hull compounds without constraints
November 25, 2013, 19:09 (GMT)
refresh on modifiers works over a whole selection now
November 25, 2013, 19:09 (GMT)
added option to enable/disable self collision of constrained objects, does not affect compounds yet (led to strange results there)
November 25, 2013, 19:09 (GMT)
fixes for crash after loading file with classic explode and rigidbody and fix for memory leak
November 25, 2013, 19:09 (GMT)
using classical explode retains its shapes in rigidbody modfier, only centroids seem not completely correct yet
November 25, 2013, 19:09 (GMT)
crash fix for duplicating objects with explo and rigidbody modifier
November 25, 2013, 19:09 (GMT)
long faces support, part 2, still have double faces
November 25, 2013, 19:09 (GMT)
object recenter fix, need to refresh to correct wrong translation of object in case of changing the origin
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021