Blender Git Commits

Blender Git "fracture_modifier-master" branch commits.

Page: 121 / 129

November 25, 2013, 19:09 (GMT)
fix for crash when deleting objects with modifier (and cache is valid)
November 25, 2013, 19:09 (GMT)
fix for separation method, did not work correctly if an unsuccessful halve occurred
November 25, 2013, 19:09 (GMT)
expose bullet activation state and use it to deactivate both constraint partners in case of one is deactivated (avoids objects jittering around)
November 25, 2013, 19:09 (GMT)
ensure updateability of noise (when it changes)
November 25, 2013, 19:09 (GMT)
sim startup time with applied array modifiers (on 20x20x20 test cube) reduced, removed unnecessary bmesh conversions
November 25, 2013, 19:09 (GMT)
added proportional limit and proportional distance for reducing number of neighborhood lookups in dense areas with many small parts
November 25, 2013, 19:09 (GMT)
pointcache and crash fix
November 25, 2013, 19:09 (GMT)
yes! baking fixed finally now, need to rebake once to include a noisemap, which will be applied instead of generating new noise
November 25, 2013, 19:09 (GMT)
fix for crash at object deletion when cache is valid
November 25, 2013, 19:09 (GMT)
fixed baking (to earlier state, with old errors, but works again), added mass calculation again was omitted testwise (long sim startup time)
November 25, 2013, 19:09 (GMT)
reset cache on moving objects and reenable all constraints
November 25, 2013, 19:09 (GMT)
fix mass and centroid calculation for 1 vertex objects
November 25, 2013, 19:09 (GMT)
fix for: canceling transforms with rigidbody modifier, was not done properly before
November 25, 2013, 19:09 (GMT)
added 3 more breakup options: breaking percentage, breaking angle and breaking distance
November 25, 2013, 19:09 (GMT)
add a test for 0 length in volume calculation and set a minimum mass for 0 mass active objects
November 25, 2013, 19:09 (GMT)
fix for vertexbased constraint lookup: bboxtest continues loop instead of breaking it, and atleast 1 vertex is enough now for a constraint
November 25, 2013, 19:09 (GMT)
abort with 0 shared verts
November 25, 2013, 19:09 (GMT)
fix for crash with missing particle texture (and no fracture mesh available)
November 25, 2013, 19:09 (GMT)
further attempts to restore recent functionality of modifiers
November 25, 2013, 19:09 (GMT)
added threshold and solver iterations, but its all still crash prone (when exchanging objects after simulation, DAG_tag updates makes this visible, probably object is STILL not properly deleted...
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021